Category Archives: Monday

Opening Keynote: Mix It Up for ROI Secret Sauce!

Opening Keynote – Monday 23 October 
08:45 – 09:45

EEPMON is a Millennial hybrid new media artist exploring the creative intersections through the usages of art and technology. He has collaborated and worked with various projects both in art and technology with firms and galleries across North America, the U.K., and Asia. He has held several shows and won awards internationally. He says, “Technology provides a new area for innovators and artists to experiment and develop new modes of creative expression.” He sees the computer as an artistic tool, just like the paintbrush, and with a desire only a truly passionate artist could have, set out to generate dense, dynamic, and beautiful digital graphic compositions that attracted clients such as Marvel, Canada Goose, Microsoft Xbox, and the Canada Science and Technology Museum. His creative and innovative nature is inspiring and has allowed him to transform retail stores into art exhibitions for his creations, combine open-data weather and color to create artistic works, and more. Currently EEPMON is doing his digital artist in residence at Algonquin College Applied Research and Innovation Center in Ottawa, Canada. Follow him on social media: EEPMON or his website at

Presented by: Eric Chan

B101: Content & Features Reno: Less Is More

Track B: (International Ballroom East) —  Web Site Usability & Functionality – Monday 23 October 
10:30 – 11:15

The libraries’ web team recently completed an 18-month redesign, re-architecture and platform migration of the Penn State University Libraries website. The result? A services-focused site that connects users with the content they need more easily and efficiently. In the process, the team cut the amount of content tenfold, reduced the number of authors by hundreds, simplified the author workflow, streamlined its web governance and laser- focused the development process on functionality that could be re-created for items such as hours of operation, alerts, and external service integrations. Presenters provide details on the planning, development, and rolling migration process, highlighting what worked and what didn’t, and how they achieved stakeholder buy-in as they reduced web overhead. Hear how the team plans to sustain what they have achieved, their next steps in iterating on what was accomplished, and tactics for continuing to make the site better for users.

Presented by: Binky Lush, Charles Morris

A101: Search Tips

Track A: (International Ballroom Center) —  Discovery, Navigation, & Search – Monday 23 October 
10:30 – 11:15
San Carlos 1 & 2

Our popular and knowledgeable speaker is an annual favorite attendees flock to hear! She is a super searcher who continues to surprise and impress with new strategies, techniques, and tips for getting the most out of web research. The host of Searchers Academy (where even more secrets are shared) provides an upto- the minute and jam-packed-with-valuable-tools-and-tips talk that’s always a hit! Bates tells us she takes 2 days to research this session, so take advantage of her knowledge and gather tips and tools to share with others!

Presented by: Mary Ellen Bates

D101: Metaverse Libraries: The Virtual Communities Resources Network

Track C: (Jefferson) —  Virtual Worlds & Libraries – Monday 23 October 
10:30 – 11:15

The Metaverse is made up of countless virtual worlds and platforms hosting robust library and education communities, many of which are unaware that others exist. In addition, information professionals and educators uninvolved with virtual worlds are unaware of high-quality Metaverse resources. Understanding the potential for learning in these and emerging virtual spaces and the benefits for sharing resources (including communities available for users to join) is essential to libraries and educators of the future. Metaverse Libraries was formed in 2016, championed by the 501(c)(3) nonprofit Community Virtual Library, and is a combined effort among educators and information professionals that strives to connect high-quality, education-oriented virtual communities as resources and to embed information literacy (or metaliteracy) in immersive learning. Get an introduction to three active virtual library communities across the Metaverse (Community Virtual Library in Kitely and Second Life, Community Library in InWorldz, and Virtual Center for Archives and Records Administration in Second Life), hear how Metaverse Libraries is breaking Metaverse boundaries to connect these and other educational communities, and learn about the group’s online Virtual World Communities Database, an initiative to raise awareness of and increase access to high-quality educational virtual world resources.

Presented by: Alyse Dunavant-Jones

E101: Disturbing the Comfortable: Radical Information Literacy in School Libraries

Track C: (Lincoln)  —  Internet@Schools – Monday 23 October 
10:30 – 11:15

School librarianship has seen renewed interest as a potential corrective to “fake news” and other recent (real and perceived) information literacy failures. The internet has weakened traditional journalism, altered the economics of academic publishing and content production, created new networks of bigotry and disinformation, and, at least in theory, empowered young people around the world with immediate access to information and new tools to share their own knowledge and identities. But by largely hewing to traditional notions of bias, authority, and the nature of academic and civic engagement, school librarians may have reinforced existing inequalities and made themselves less relevant in the world our students will face. Can we transform information literacy instruction to help create the world we want to live in? Join us to discuss what these changes might look like and how we can implement them in school libraries.

Presented by: Mark Roquet

E102: Is It Real or Is It VR? Exploring AR & VR Tools

Track C: (Lincoln)  —  Internet@Schools – Monday 23 October 
11:30 – 12:15

Explore the best of emerging apps and tools for augmented reality (AR) and virtual reality (VR) and their potential in this introductory session. Consider a variety of apps and tools and how apps such Quiver, NYT VR, and Discovery VR can be incorporated into the library or curriculum in meaningful ways. How can libraries support the use of these tools, and what questions should we be asking? Lastly, identify ways libraries can be engaging in action research to further understanding of the impacts of VR and AR tools.

Presented by: Carolyn Foote